get money stay true

Meat Shield. Bearer of the sword and board. The man, all others must be left behind. Yes, I Aion Templar. You have what it needs to meet the huge amounts of damage and can be treated a little about you too.
This is not a mere mortal
After you have completed the search of the Ascension and experience of its wings, you'll find some great changes in their abilities. Now you can prepare Greatswords as armor and additional equipment.
You can still do great manastones and use of the facilities offered to an attack increases, Physics and precision Crit. The physical protection and the block are useful so when you are tanking. Only the transition to reduce the input plate damage, alignment and statistics to further its Most defense will make it more elastic.
Daeva As an active participant in the struggle now establish a divine power (DP). This resource can be used Morphing for substances or particular faction "punishment" of capacity. Knowing when to unleash your DS into battle may help you get a victory from the jaws of certain defeat in battles.
Rotation Level 10/12
With great power is a great responsibility at this level, 10 brings new opportunities will help restore and maintain attention on the TARGET system. Provoke is useful for Trick Save your healer or magician jealous. Shield Bash does exactly what you want to wait, and "staggering" effect is great for breaking the tracks as and healing the multitudes. You also get Winged passive defense capabilities, updated and Attack fierce.
When single milling crowd of searchers and start losing weight crusher and fierce attack, fury, if not cool and procs FS, seize that opportunity to generate additional power attack. Otherwise, use remains robust as the abilities of the chain. Trigger shield, while offensive capabilities are fresh and see Contrary Process Shield. Make sure to stop any attempt of his to heal your Shield Bash.
Rotational levels of 13-15
Level 13 brings you both passive CV skills that increase their generation capacity of threat or hostility on your goals. You will also receive updated Rugged shock and a new skill called the chain Anti cause Shield, which activates your block of success. Its rotation is the change in these levels from level advice 10 applies here: Start with the offensive capabilities, the shield, while the use calm, and look for the chain of skills available.
Once you start the main parties, there may be situations where the tank with 2 or more enemies at once. This situation will have to make sure to generate hostility to any purpose, and make full use of opportunities to tease if you have to stop a crowd of armed attack on members of the party. Marking its objectives to help kill the MRF the right to remain the goal and go Battle fluency for all parties involved.
Different levels 16-19
Sixteen large degree of the Knights Templar, with the addition of 1 person capacity, 2 improvement of skills, fine and 2 again. Shield Boost improves blockade. Rage and severe blow to blur, as better after provoking a severe blow and add brilliant Slash to its arsenal.
Now when you have two additional functions offensive, you can try switching to a broadsword while alone and overlooked opportunities require a shield. From then on peat will burn faster, but you can find a trade off higher contribution injury dislikes. You can also try Change the ability to use weapons (hot inserted or click on the skill bar), a leader with a broadsword offensive moves in the hole and then quickly change to 1H and a shield in order to benefit from the display. If "re-fill the tank of a group, however, must always be a sword (or mace) and shield. Your healer thank you for that.
Level 19 has only one feedback and a new chain of offensive skill in the anger goes. This is new, however, also chains chain skills. You've seen how to use Ferocious Strike gives you a healthy choice between anger and stroke, but Remains Sturdy, if elected, now the process strike anger.
Group leader
It is a popular among MMO players axiom that says: "If tank dies, the healer's fault. If the healer dies, is the fault of the tank. If DPS dies – it's your own damn fault. "
Although it is generally fairly accurate statement will always be situations in which members The party lost even the most heroic efforts. Also note that one or clean the pull force is rarely a fault and blame some person will not make your party try harder in the future. This will only encourage resentment and slowly everyone.
When possible, try to be a good leader for the group by encourage people to relax, have fun and develop skills in these early levels. Having their own mistakes and monitoring of the revised strategy with other players released to do the same.
Sgt. Slaughter “Get Money, Stay True”